Bubble Bobble in C
Bubble Bobble in C
Bubble Bobble is a puzzle platformer released for the NES. I made a recreation of Bubble Bobble using C and OpenGL as a solo developer across 1 month.
With all visual and audio assets sourced from the original game, I worked on all of the technical aspects of the game. This included making a level-editor to allow for quick iterations on custom grid based platforming levels. Particular features include enemy AI, co-op gameplay, font rendering, and a leaderboard.
Low-level programming with C and C libraries, primarily OpenGL
Enemy AI programming
Content tools programming (Level Editor)
Work on adapting a fixed game design to technical limitations and requirements
Experience in finding and working with external assets